Mind: All selections will be applied on next move or new game.
There are two opposing players: one is controlling the red beads and the other is controlling the blue beads.
The Game Board consists of 16 poles in a 4x4 grid of positions. Each pole is capable to stack a maximum of 4 beads.
Four in a Row 3D is played in alternating players’ turns. The player controlling red beads moves first. In a player's turn he drops one of his beads onto a pole holding less than 4 beads.
Passing a turn is not allowed.
A player wins by forming a row of four own beads in any horizontal, vertical or even diagonal direction.
Have fun and enjoy the game…
Copyright (c) 2018, 2023
@author Oliver Merkel, Merkel(dot) Oliver(at) web(dot) de.
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Copyright (c) 2018, 2023 Oliver Merkel, Merkel(dot) Oliver(at) web(dot)de
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Four in a Row 3D implements a two-player deterministic board game.
This Four in a Row 3D is a board game using Monte-Carlo Tree Search (MCTS) with UCB (Upper Confidence Bounds) applied to trees (UCT in short) for the computer player AI. The board game is used for demonstration purposes of the UCT algorithm.
The traditional Four in a Row 3D game belongs to the public domain due to its age and unknown author and/or creator.
This Four in a Row 3D implementation uses unmodified independent code libraries provided by third parties. Since their licenses might vary the corresponding information is externally linked below. Thus these external links will enable you to reproduce any copyright notice, any related list of conditions, disclaimers, and especially the copyright holders and authors of the corresponding third party functionality.
jQuery: MIT jQuery UI: MIT Snap.svg: Apache License V2.0