The Sliding Tiles Puzzle consists of a game board with 16 positions in total. One position is kept free while the other 15 positions are covered by numbered tiles labeled from #1 to #15. Tiles horizontally or vertically adjacent towards the spare position can be shoved onto the free location.
Objective is to place the tiles matching a selected challenge as described in the Challenges page accessible via the menu.
The player can freely choose among the described challenges. Intentionally this free play mode does not check if the selected task is solved.
The 15 tiles version of the Sliding Tiles Puzzle is often credited to Noyes Palmer Chapman and Sam Loyd.
It is reported that Noyes Palmer Chapman, a postmaster in Canastota, New York, USA, might have created the puzzle approximately in 1874 originally. Noyes Chapman's puzzle actually consists of 16 tiles and the task must have been to build row sums and column sums with tiles labeled from #1 to #16 being equal 34. Which makes up a magic square as described even hundreds of years ago, e.g in Albrecht Dürer's Melencolia § I, dated 1514. Thus the exact mathematical description with objective to build such magic squares is definitively older. That is basically why you might find descriptions mentioning Noyes Chapman's version being a precursor puzzle for the Sliding Tiles Puzzle only. According to Wikipedia Noyes Chapman claimed intellectual property but patent request got rejected since a similar patent has already been granted.
Anyway Sam Loyd, a puzzle author and mathematician, is sometimes credited to be the creator, too. For sure he played a major role in making the puzzle famous in 19th century. Sam Loyd came up with an unsolvable variant with just two neighbouring tiles exchanged. This is referred to be the 14 and 15 tiles exchanged version of the puzzle (14-15 Puzzle).
A patent nowadays shall protect a specific technical solution. The rules itself cannot be covered by such a patent in modern law. The rules text might only be covered by copyrights regulating the authorship of the exact rules text. Such that possibly the only type of infringement could be in misusing any registered trademark. Which is unlikely for any traditional name of the puzzle.
Typical names depending on language and region are
You can freely chose among the listed challenges here! A challenge marked having a spoiler indicates that this is directly showing a final position although a similar challenge exists describing the intended achievement in a more abstract form. The abstract versions are obviously harder to solve. Feel free to find more patterns than the ones listed in here!
This is the classical tile arrangement or standard challenge to go for.
Starting with the first tile in the upper left corner the consecutive tiles follow in clockwise direction. The loop is getting smaller and the last position remains empty on an inner field.
Starting on the inner tile positions the tiles follow in clockwise direction. The spiral gets bigger this way. The empty position shall be located in the lower left corner here.
No visual hint! Build a magic square! Find a configuration with equal sums of tile values in
The empty field represents zero! What is the sum in each row, column, and diagonal? Could you explain why?
This is a magic square configuration with equal sums of tile values in
The empty field represents zero.
It is a long winding road.
The narrow winding curves formation looks like a meandering river.
Begin on upper left corner and consecutively place the next number in exact distance of a Knight's move like in a Chess game.
Begin on upper left corner and consecutively place the next number in exact distance of a Knight's move like in a Chess game.
The formation shows a spiral being directed inwards. The empty position is in upper left corner with tile labelled #1 following on the right hand side.
The pattern follows vertical columns instead of horizontal rows.
Odd numbers are placed in the upper half. Even numbers are located in lower section. In each part the numbers are ordered by their values in rows.
The zig zag pattern reminds on saw teeth.
The empty position is in upper left corner. The numbered tiles follow a diagonally shaped pattern. Each diagonal is changing direction. Thus tile #15 is in the opposite corner of the empty position.
Odd numbers are placed in the left half. Even numbers are located in right section. In each part the numbers are ordered by their values in columns.
Copyright (c) 2016
@author Oliver Merkel, Merkel(dot) Oliver(at) web(dot) de.
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All source code also including code parts written in HMTL, Javascript, CSS is under MIT License.
Copyright (c) 2016 Oliver Merkel, Merkel(dot) Oliver(at) web(dot)de
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The basic ruleset of Sliding Tiles Puzzle is in the public domain due to its age. Please mind that certain variants are covered by legal rights concerning trademarks, game designs and possibly authorship on an exact ruleset for commerical versions.
This Sliding Tiles Puzzle implementation uses unmodified independent code libraries provided by third parties. Since their licenses might vary the corresponding information is externally linked below. Thus these external links will enable you to reproduce any copyright notice, any related list of conditions, disclaimers, and especially the copyright holders and authors of the corresponding third party functionality.
jQuery: MIT jQuery Mobile: MIT